Is the game possible? At first glance, no. A new world emerges where there are no «important» and «secondary» pieces—all are equal, but each piece can become decisive. This is not chaos, but a different order in which strategy is based not on sacrifice and subordination, but on a network of mutual opportunities. Victory can be determined by other factors: for example, the number of pieces captured or control over certain squares. Perhaps the goal is to complete a pattern of movement, a kind of dance on the board. Can you play? Yes, but you will play differently. Or maybe not play at all, just watch as the knights stand, jump, and disappear — like ideas that don't fit into the usual logic. Translated with DeepL.com (free version)

















